In conceiving our proposed digital reconstruction of the Moche burial site at Sipan, our group grappled with
questions about how to maintain the light touch and interpretive restraint that
Gries advocates in her chapter while still offering a meaningful experience for
the user. As some of the other bloggers have brought up, and as we discussed in
class, several of the sample recreations, such as the Rome project and the
Crytek off the Map Project, were limited in the use of video which controlled
the approach and the movement of the viewer through the reconstructed site. Stephanie,
both in class and in her post, discussed this in terms of taking agency away
from the viewer, and I agree with her, but I also think perhaps the question is
less one of agency and more one of responsibility. We wanted the viewer to feel
implicated in and responsible for their decisions as to how they navigate the
reconstruction, rather than being led around, as in the Rome or London
recreations. Passively watching a video recreation, it might be easy to make
assumptions about authenticity and to superimpose the view one is getting as
the “correct” or only view. Navigating on one’s own, through a series of
choices about where to position the camera, on the other hand, invites users to
question their location within the larger recreation and allows the site to
retain some of its “alienness.”
Therefore, our use of the Google
Earth model of navigation presented a partial solution: the lack of one definitive
path to take in the reconstructed landscape suggests that there is no one
definitive interpretation of how the Moche burial site is meant to be
experienced. Drawing on the work of Bourget and other Moche studies scholars,
Gries emphasizes how the tombs were frequently reopened in order to reinforce a
standing social order, and belief system; therefore, the experience of opening
the tomb would be different for individuals of differing social classes. This
is similar to Dr. Graban’s comment in class regarding the experience the
majority of people would have had of ancient Rome: many in our position would
have seen streets and architecture from the back rather than the front. For
this reason, the ability to manipulate camera angles provided by Google Earth became
important as we strove to avoid a universally applicable perspective.
Significantly, Gries also notes the
differing audiences implied by the system of reopening when she states, “if
revisiting and reopening burial chambers was a common practice enacted either
to preserve the contents of the graves or for secondary ritual practices, then
the funerary rituals were created not only for the immediate audience but also
for a future audience” (109). If the tombs themselves were meant to be viewed
again and again over time as they aged, then a recreation must account for the
dual views of present and past in order to represent the multiple audiences for
whom the rituals were created. In allowing our users to toggle back and forth
between the modern-day archeological site and the recreation of the site as it
originally existed, our recreation attempts to demonstrate both the site itself
and the ongoing system of revisiting that reinforced the Moche belief in an
immortal ruler.
Giving our users an opportunity to
experience the site from the perspective of both past and present audiences
helps us avoid the presumption that there is only one way to interpret or visit
the burials, or only one purpose for which to do so. However, this is no simple
solution, because there are still questions of agency that need to be
addressed. While I do think it was important for us to give the user more
freedom to explore the site in our recreation, I do have to wonder if doing so
jeopardizes the agency of the artifacts themselves. Yes, the increased mobility
and preservation of alienness that Google Earth offers helps us to avoid
imposing our Orientalist logic on the site. But does it give the user power at
the expense of letting the artifacts do all the talking? Choices of
interpretation are still being made; it’s just that more of them are being made
by the user. Perhaps as the designers, creating a more open world simply allows
us to believe we’ve availed ourselves of interpretation. Ultimately, I’m still
grappling with this question, and after considering the challenges of
representation in this reconstruction, I think I better understand Gries’ own somewhat
slippery position on exercising restraint and avoiding interpretation.
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